Objectively Thicc Kick And PolyRhythm Mangler by LogicalPhallusy

Kick drum generative glitch

This patch uses a very low frequency saw wave as a sort of pulse to generate a simple sound which works together with the sound generated by the resonant filter to make an edm kick that is quite objectively phat. This same pulse goes through the inverter to trigger the envelope 2 which controls the classic pitchbend effect of an edm kick.

Also, it generates a self-ducking bass drone if you so desire.

Controls:
Osc1 Tune: BPM
Osc1 Shape: Does some cool things if adjusted slightly such as adding slam or adjusting the bass rhythm.
OscMix: How much ducked bass do you want?
Env2Decay: high to low pitchbend of the kick's attack
VCF Freq: Pitch control
VCF Resonance: Bass and/or sustain volume depending how you tweak it
Env Depth: Kick level of snap
Mod Depth: Adds glitchy effects from the lfo/s+h combo
Drive: Drive.
Delay: DONT PRESS THE BIG RED BUTTON. Or do...
Lfo rate/shape+Att.2+S&H: wierdness

For craziness: simply turn mod depth up (a little does a lot)

alternative: plug S&H into lfo shape